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How Meta Quest Became a Billion Dollar Ecosystem (Presented by Meta)

Chris Pruett  (Director of Content Ecosystem, Meta)

Location: Room 3020, West Hall

Date: Wednesday, March 23

Time: 10:30 am - 11:00 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!

Topic: Business & Marketing

Format: Sponsored Session

Viewing Experience: In-Person/Virtual

Vault Recording: Video

Audience Level: Yes

Meta

Virtual Reality has gone mainstream and that means real opportunity for developers. Over $1 billion has been spent on games and apps in the Quest store and over 120 titles have generated revenue in the millions. Join us for an update on the ecosystem at this critical inflection point and learn about how we've designed this ecosystem with the express intent of making developers successful.

Takeaway

Learn how Meta Quest was designed to be a successful ecosystem for developers and how it's grown to over a billion dollars spent on games and apps. Chris Pruett, Director of Content Ecosystem at Meta, shares these insights and updates to the distribution channels and programs that are making this success possible.

Intended Audience

Current VR developers or anyone who previously considered development in VR will benefit from this presentation including technical and non-technical individuals. It is especially relevant to developers who want to learn more about the opportunity to build a sustainable business in VR.