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How Sharkmob Reduced Game Build Times by 95% (Presented by Incredibuild)

Stephen Rodriguez  (Head of Studio Infrastructure, Sharkmob)

Duncan Huffman  (Head of Product Marketing, Incredibuild)

Location: Room 3022, West Hall

Date: Thursday, March 20

Time: 1:30 pm - 2:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Business & Marketing, Programming

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: Intermediate

Incredibuild

What would you do with 10 more hours in your week or more? Over the last few years, Sharkmob has invested significant time, research, and effort into a strategy that give more time back to developers every day. Finally, they can share their insights, learning, and success and help you understand how to control build times without just throwing more hardware at the problem. Join Sharkmob and Incredibuild to discuss strategies your team can use today.

Takeaway

Understand how a AAA studio accelerates build times, iterates faster, and how you can too.

Intended Audience

Developers, DevOps, Platform Engineers - anyone looking to decrease the wait times of game and shader compilations.



Connecting the Global Game Development Community