Juho Jantunen (Senior Solutions Architect, Amazon Web Services)
Rieha Burrell (Solutions Architect, Amazon Web Services)
Mitch Small (Founder, Small Impact Games)
Cameron Small (Founder and Lead Art & Game Design, Small Impact Games)
James Rowbotham (Founder and Lead Developer, Small Impact Games)
Location: GDC Partner Stage, Expo Floor, North Hall
Date: Wednesday, March 22
Time: 3:30 pm - 4:30 pm
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic:
Production & Team Leadership
Format:
Sponsored Session
Vault Recording: Not Recorded
Audience Level: All
As players today increasingly expect multiplayer features, developing complex global multiplayer systems has become an important skill within game studios. Amazon GameLift, a game server hosting solution that deploys and manages dedicated game servers, helps studios build multiplayer experiences faster and at scale. In this session, explore the use cases and available solutions for Amazon GameLift, and hear from Small Impact Games on how they developed and released their looter shooter game "Marauders" on AWS using Amazon GameLift and other managed AWS services.
Takeaway
Learn how Small Impact Games leveraged Amazon GameLift and AWS for their game "Marauders." Discover the key use cases for Amazon GameLift, and learn about existing solutions to accelerate multiplayer game development on AWS.
Intended Audience
Game backend developers, technical producers, CTOs, multiplayer game designers, game operations