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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

How Small Impact Games Built 'Marauders' on AWS using Amazon GameLift (Presented by Amazon Web Services)

Juho Jantunen  (Senior Solutions Architect, Amazon Web Services)

Rieha Burrell  (Solutions Architect, Amazon Web Services)

Mitch Small  (Founder, Small Impact Games)

Cameron Small  (Founder and Lead Art & Game Design, Small Impact Games)

James Rowbotham  (Founder and Lead Developer, Small Impact Games)

Location: GDC Partner Stage, Expo Floor, North Hall

Date: Wednesday, March 22

Time: 3:30 pm - 4:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Production & Team Leadership

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: All

Amazon Web Services (AWS)

As players today increasingly expect multiplayer features, developing complex global multiplayer systems has become an important skill within game studios. Amazon GameLift, a game server hosting solution that deploys and manages dedicated game servers, helps studios build multiplayer experiences faster and at scale. In this session, explore the use cases and available solutions for Amazon GameLift, and hear from Small Impact Games on how they developed and released their looter shooter game "Marauders" on AWS using Amazon GameLift and other managed AWS services.


Learn how Small Impact Games leveraged Amazon GameLift and AWS for their game "Marauders." Discover the key use cases for Amazon GameLift, and learn about existing solutions to accelerate multiplayer game development on AWS.

Intended Audience

Game backend developers, technical producers, CTOs, multiplayer game designers, game operations