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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

How the Industry Can Change the "Games Are Bad" Narrative

Rachel Kowert  (Research Director, Take This)

Date: Thursday, July 22

Time: 10:50am - 11:20am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Session

Vault Recording: Video

Audience Level: N/A: I would like to deliver a virtual presentation only

The narrative that games are bad and cause any manner of bad outcomes for children (and adults) is both persistent and inaccurate. This talk will lay out the history and lack of science behind moral panic. It will also discuss how the industry's unwillingness to engage in this issue has led to its perpetuation. The talk will highlight the importance of industry research partnerships and data sharing in shifting this narrative towards one that accurately highlights the benefits and opportunities that video games provide.

Takeaway

The narrative that games are bad and cause any manner of bad outcomes is both persistent and inaccurate. This talk will lay out the lack of science behind moral panic, discuss how the industry's unwillingness to address this has led to its perpetuation, and offer solutions, including research partnerships.

Intended Audience

Studio leadership; marketing, branding & PR leaders; data analysts; and thought leaders throughout the industry. No prerequisite knowledge is neede