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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

How to Be a Better Animator (Presented by Autodesk)

Harvey Newman  (Gameplay Animation Director, Build A Rocket Boy)

Date: Thursday, July 22

Time: 3:40pm - 4:10pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Visual Arts

Format: Sponsored Session

Vault Recording: Not Recorded

Autodesk

Animation is an incredibly demanding art form. As you’re getting started, some of the animation challenges are practical and some are about resilience, perseverance, and incredible amounts of dedication. After 18 years of experience with plenty of ups and downs throughout his career - from his Junior years right through to being an Animation Director - Harvey Newman is sharing his top tips on how you can improve your animation skills with tools like Maya, make the most of your animation career, and enjoy the process whilst your do it. This talk is for all animators and those wanting to get into animation for games.

Takeaway

Attendees will learn how to face the trials and tribulations of a career in animation and how to enjoy the process. They will also takeaway tips and tricks that should shortcut their animation skill along with how they see animation going forward.

Intended Audience

Suitable for Animators - from seniors to future prospects, there should be something for everyone.