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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.

How To Be Human When You're Digital

Alice Wroe  (Augmented & Virtual Realities Lead, Atlantic Institute)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Vault Recording: TBD

Audience Level: N/A: I prefer to present live on-site but I am open to delivering a virtual presentation

This session will explore from a feminist perspective how to be human whilst digital, focusing attention on how to creatively design digital bodies and spaces that champion our humanity. Alice Wroe will reflect on her work initiated at Magic Leap and continued for Atlantic Institute, considering who we become as we inhabit, control or compare ourselves to virtual counterparts and what digital architecture is required for human connection in virtual spaces. As activists and citizens carve out better futures in the physical world, Wroe believes it's vital to take the same care in the digital realm. The talk will consider creative strategies to prevent the power structures of the past being perpetuated into the digital spaces of the future. The talk will consider how game developers can build activism into their work, as well as what activist communities can learn from gaming culture.


Attendees will gain insight into the creative process behind developing ethical digital bodies and virtual spaces that champion kind, equitable, socially just ways of relating. Attendees could be inspired to think about how they too can build social activism into their work.

Intended Audience

Game developers seeking to enact their commitment to equality into the design of digital bodies and virtual spaces in games will find this talk thought provoking.