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How to Build a 200-Person FPS in 20mins with the SpatialOS GDK for Unity (Presented by Improbable)

Herman Narula (CEO, Improbable)

Rob Whitehead (Chief Product Officer, Improbable)

Jessica Falk (Software Engineer, Improbable)

Location: Room 2020, West Hall

Date: Wednesday, March 20

Time: 2:00pm - 3:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Design

Format: Sponsored Session

Tutorials: N/A

Vault Recording: Video

Audience Level: All

The recently released SpatialOS Game Development Kit for Unity is a full-stack multiplayer solution that provides networking, hosting and multiplayer features to help you quickly create your online multiplayer game built with Unity using Improbable's cloud-based development platform SpatialOS.

In this session Improbable's Herman Narula (CEO) and Rob Whitehead (Chief Product Officer) will be providing a technical demonstration on how to build a 200-player first-person shooter in just 20 minutes utilising the SpatialOS Game Development Kit (GDK) for Unity. Discover how it brings hosted real-time multiplayer games within everyone's reach through a full-stack solution that enables studios of all sizes to get started quickly, scale without compromise, and iterate fast with our advanced toolset.

The panel will also discuss the latest cutting-edge advancements to Improbable's cloud-based game development platform, including the launch of SpatialOS Runtime v2.0 - and the revolutionary design implications of its new features, including Query-based Interest (QBI) - integrations with bespoke engines (C API), further engine GDKs and more.

Takeaway

Learn how to take your game beyond a single server and unlock groundbreaking creative possibilities in game design. Gain a deeper understanding of how SpatialOS enables studios of all sizes to create online multiplayer games fast and at scale using the SpatialOS Game Development Kit (GDK) for Unity (as well as other engine integrations).

Intended Audience

Designers, producers, engineers starting a new online multiplayer project, or anyone looking for a full-stack multiplayer solution for their multiplayer Unity project.