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How to Create a Cloud-Native Game in 10-Minutes (Presented by Hadean)

Aiden Hobson-Sayers (Vice President of Product, Hadean)

Rashid Mansoor (Chief Technology Officer, Hadean)

Location: Room 3009, West Hall

Date: Wednesday, March 18

Time: 10:30am - 11:30am

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: TBD

Audience Level: Intermediate

Cloud Gaming was a major talking point in 2019 without much substance. Cloud Gaming today is 'Lazy Cloud', Cloud Gaming tomorrow is Cloud-Native and easy. In this presentation, we cut through the noise surrounding Cloud Gaming and clearly define the opportunities it offers, demonstrate how Aether Engine has become a battle-hardened cloud-native game engine over the last 12-months of rigorous testing, and teach developers how they can build dynamically distributed games within 10-minutes.

Takeaway

By the end of the session, attendees will know how to create cloud-native games using Aether Engine and how to plug it into their existing workflow and technologies.

Intended Audience

This session is perfect for both programmers, producers, and game designers who are frustrated with constant restrictions surrounding DevOps and are looking to increase the scale and fidelity of their games.