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How to Design and Build Production-Ready Game UI (Presented by Rive)

Guido Rosso  (Co-Founder and CEO, Rive)

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Track: Design, Programming

Format: Sponsored Session

Vault Recording: TBD

Audience Level: All

In most game studios, designers create the UI and then hand it off to developers to make it functional. That handoff is often messy, time-consuming, and riddled with redundant work. Developers might struggle to execute the designer's vision due to their tool or language, or build functional UI with developer tools like HTML or XAML — not design tools.

There is a new, better way to build game UI. With Rive, you design and animate game UI in the Rive Editor, export it to the Rive format, and run your files with the Rive Runtimes in Unity, Unreal, Defold, or your custom game engine.

Rive Co-founder and CEO Guido Rosso will break down how to build a game menu that's both functional and powerful, without sacrificing creativity. He'll also show examples from games using Rive today.

Takeaway

You'll learn how to create highly animated and responsive production-ready game UI. You'll also learn how much faster and more efficient this process is than other processes while giving designers control and empowering the entire team to ship in days and weeks instead of months. You'll leave with a better understanding of the future of UI - and why hardcoded design is history.

Intended Audience

This talk is for designers and developers who create game UI or oversee its creation. No advance knowledge is required.



Connecting the Global Game Development Community