GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

How to Get a Job Writing for Games

Zak Garriss (Creative Director, Deck Nine Games)

Tracey John (Studio Lead, Narrative Design, King)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Career Development

Format: Session

Vault Recording: TBD

Audience Level: All

How does one get a job as a Narrative Designer or a Game Writer? What skills are needed to become one? How does one even apply for those kinds of jobs? The purpose of this talk is to demystify the application process and provide a general understanding of how to break into the field for aspiring game writers and narrative designers.


Attendees will get practical advice for building portfolios, interviewing, tackling writing tests, and what to do once they get the job. The presenters will also share personal experiences and the unique challenges they faced when transitioning from other fields into narrative design and game writing, as well as what they look for when hiring writers and narrative designers.

Intended Audience

The target audience of this session is anyone who wants to learn how to become a narrative designer or game writer, and the best practices of applying for such roles. There is no prerequisite knowledge required.