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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

How to Launch an Online Game and Still Attend the Launch Party

Christopher Shankland  (CTO, Odyssey Interactive)

Location: Room 2005, West Hall

Date: Thursday, March 21

Time: 2:00 pm - 2:30 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: Video

Audience Level: All

Launch day for an online game is a very exciting time, but often not in a good way for the online or service engineering team. Odyssey Interactive's debut title, Omega Strikers, a competitive online sports-combat game launched on 7 platforms with a services team of 3 reaching hundreds of thousands of players on day 1 with no outages. This session explores the core role that Observability played in making this 'boring launch' the expected outcome. An introduction to what Observability is, some basics of the tech that makes it work, and in-depth examples of how it provides crucial focus and context in high pressure situations will be presented. Don't be scared of launch day again!


Attendees will leave with a general understanding of observability and the value it provides by reviewing real world scenarios from the development, release, and live-service operation of Omega Strikers.

Intended Audience

This session is an introduction and does not require any previous knowledge or prerequisites. Code snippets will be shown for illustrative purposes only and will be fully explained.

Connecting the Global Game Development Community

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