Red Freeman (Chief Creative Officer, Radical Forge)
Michael Heywood (Cofounder and CEO, Included Games)
Michael Silverwood (Founder, Pixile Studios)
Karah Sutton (Chief Publishing Officer, PikPok)
Herbert Yung (Director, Furyion)
Wesley Adams (Senior Manager, Product Marketing Management, Unity Technologies)
Location: Room 2011, West Hall
Date: Wednesday, March 22
Time: 9:00 am - 10:00 am
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Production & Team Leadership
Vault Recording: Video
Audience Level: All
Thinking about making a live game, but not sure how to compete or what to expect? This roundtable features creators from widely varied indies, mid-size studios, and publishers sharing their best practices and lessons learned. We’ll cover: how to think about live game design, managing your production to anticipate scaling up, and preparing for common launch challenges. We’ll also discuss how to execute a strong retention strategy to keep your players happy.
In this roundtable and Q+A, you will hear about the firsthand experiences and insights of game developers who are building and running live games.
This session is for you if you are an experienced indie or mid-size studio and want to make a live game for your next project.