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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

How to lead the pack in live games (Presented by Unity Technologies)

Red Freeman  (Chief Creative Officer, Radical Forge)

Michael Heywood  (Cofounder and CEO, Included Games)

Michael Silverwood  (Founder, Pixile Studios)

Karah Sutton  (Chief Publishing Officer, PikPok)

Herbert Yung  (Director, Furyion)

Wesley Adams  (Senior Manager, Product Marketing Management, Unity Technologies)

Location: Room 2011, West Hall

Date: Wednesday, March 22

Time: 9:00 am - 10:00 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Production & Team Leadership

Format: Sponsored Session

Vault Recording: Video

Audience Level: All

Unity technologies

Thinking about making a live game, but not sure how to compete or what to expect? This roundtable features creators from widely varied indies, mid-size studios, and publishers sharing their best practices and lessons learned. We’ll cover: how to think about live game design, managing your production to anticipate scaling up, and preparing for common launch challenges. We’ll also discuss how to execute a strong retention strategy to keep your players happy.


In this roundtable and Q+A, you will hear about the firsthand experiences and insights of game developers who are building and running live games.

Intended Audience

This session is for you if you are an experienced indie or mid-size studio and want to make a live game for your next project.