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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

How To Make AAA-Looking Games Like 'A Plague Tale: Requiem' with 20 Artists

Loïc Paulus  (Senior Character Artist, Asobo Studio)

Location: Room 2010, West Hall

Date: Wednesday, March 22

Time: 3:30 pm - 4:30 pm

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

Vault Recording: Video

Audience Level: All

In this session, environment artist Greg Binetruy will share how Asobo Studio's Art Team managed to create the strong and critically acclaimed graphics for A Plague Tale: Requiem—often compared with the biggest AAA blockbusters—with only 15-20 artists for a development time of three years... which included a pandemic lockdown and two office relocations!

The talk will examine team hierarchy and organization, production processes and techniques, the organic approach of creating props and levels, and the benefits of using in-house game engine and development tools.


Attendees will learn tips and techniques to improve graphics and realism in video game production, as well as how to work quickly and efficiently with a very simple tools package... and adapt at fast pace if needed.

Intended Audience

This is for anyone interested in game development but may contain some technical details. It focuses mainly on heavy and realistic 3D visuals, but can easily be applied to other production methods.