GDC 2025 Session Viewer
How to Optimize Android Mobile Games on Arm (Presented by Arm)
Peter Harris (Technical Product Owner and Distinguished Engineer, Arm)
Daniel Baines (Staff Software Engineer, Arm)
Location: Room 2000, West Hall
Date: Wednesday, March 19
Time: 12:30 pm - 1:30 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Track: Programming
Format: Sponsored Session
Vault Recording: Not Recorded
Audience Level: All

With a broad range of mobile devices running on Arm CPUs and GPUs, it’s important to understand how to get the best performance and energy efficiency out of the hardware and help ensure the maximum user reach for your games. In this talk, we cover mobile systems and graphics optimization essentials for developers new to mobile game development. Here you can learn about the principles needed to create high-performance graphics content on modern tile-based GPUs and the latest best practice guidance for the Arm Immortalis GPU hardware. In this talk, we demonstrate how you can use our profiling tool suite, Arm Performance Studio, to analyze and optimize your application performance.
Takeaway
Understand how to develop high-quality content that performs efficiently on mobile GPUs, following our best practice guidance. Learn how to use Arm's free profiling tools to identify and fix performance problems.
Intended Audience
Mobile game developers looking to improve the performance and energy efficiency of their applications.