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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

How to Release 15 Skins a Month Without Losing Your Mind

Kellen Malone  (Audio Lead, Hi-Rez)

Pablo Schwilden Diaz  (CTO, Demute)

Location: Room 3002, West Hall

Date: Thursday, March 23

Time: 3:00 pm - 3:30 pm

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Production & Team Leadership

Format: Lecture

Vault Recording: Video

Audience Level: Intermediate

This session will present the challenges faced by the audio team when working on an online free-to-play game that has had monthly updates with a large amount of content for the past eight years.

Kellen Malone and Pablo Schwilden Diaz will show some numbers and examples of the amount of content released and then solutions to tackle these quantities with a fresh and creative approach. They also present how these solutions helped across different projects in the company and how they plan on continuing these improvements in current and future games.


Attendees will learn concrete solutions for day-to-day audio asset management over long-running live projects, but also ideas and suggestions about how to build a better audio team that can take ownership of these solutions.

Intended Audience

This is mainly for audio directors, audio producers, and audio leads, but anyone involved in game audio can understand and enjoy this session.