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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

How to Release 15 Skins a Month Without Losing Your Mind?

Kellen Malone  (Audio Lead, Hi-Rez)

Pablo Schwilden Diaz  (CTO, Demute)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Production & Team Leadership

Format: Lecture

Vault Recording: TBD

Audience Level: Intermediate

This session will present the challenges faced by the audio team when working on an online free to play game that has had monthly updates with a large amount of content for the past 8 years. We show some numbers and examples of the amount of content released and then some solutions to tackle these quantities with a fresh and creative approach. We also present how these solutions helped across different projects in the company and how we plan on continuing these improvements on current and future games.

Takeaway

We present concrete solutions for day to day audio asset management over long-running live projects but also ideas and suggestions about how to build a better audio team that can take ownership of these solutions.

Intended Audience

This session is intended for Audio Directors, Audio Producers and Audio Leads mainly, but anyone involved in game audio can understand and enjoy this session.