Kellen Malone (Audio Lead, Hi-Rez)
Pablo Schwilden Diaz (CTO, Demute)
Location: Room 3002, West Hall
Date: Thursday, March 23
Time: 3:00 pm - 3:30 pm
Pass Type:
All Access Pass, Core Pass, Audio Pass
Topic:
Audio, Production & Team Leadership
Format:
Lecture
Vault Recording: Video
Audience Level: Intermediate
This session will present the challenges faced by the audio team when working on an online free-to-play game that has had monthly updates with a large amount of content for the past eight years.
Kellen Malone and Pablo Schwilden Diaz will show some numbers and examples of the amount of content released and then solutions to tackle these quantities with a fresh and creative approach. They also present how these solutions helped across different projects in the company and how they plan on continuing these improvements in current and future games.
Takeaway
Attendees will learn concrete solutions for day-to-day audio asset management over long-running live projects, but also ideas and suggestions about how to build a better audio team that can take ownership of these solutions.
Intended Audience
This is mainly for audio directors, audio producers, and audio leads, but anyone involved in game audio can understand and enjoy this session.