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How to Run a Studio Without a Surprise Hit

Christopher Langmuir (Creative Director, Anemone Hug Interactive, Inc.)

Theresa Duringer (CEO, Temple Gates Games)

Tanya X. Short (Captain, Kitfox Games)

Location: Room 2005, West Hall

Date: Tuesday, March 19

Time: 3:50pm - 4:20pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit - Get your pass now!

Topic: Independent Games Summit

Format: Session

Vault Recording: Video

Audience Level: All

These 10-min microtalks will give realistic examples of how to run a small game studio without a surprise runaway hit. These game studios have been in business for about 5 years, and employ each between 4-10 people. The microtalks are: "How to get client work and how to balance it against original IP development" by Christopher Langmuir of Anemone Hug Interactive. "How to support game development through hardware and IP partnerships" by Theresa Duringer of Temple Gates Games. And finally, "How to grow a studio's fanbase to have increasingly successful titles and bootstrap that development with Kickstarters" by Kim Jongwoo of Kitfox Games.

Takeaway

Attendees will takeaway a series of different approaches to funding independent game development, including how to acquire contract work and balance it against IP development, how to mitigate risk through hardware and IP partnerships, and how to engage in community growth for crowdfunding and increased sales.

Intended Audience

The microtalks will benefit individuals starting an independent game studio, whether straight out of school or by transitioning out of a job in the industry, and also small studio owners who are curious how other studios in the space have successfully approached running their businesses.