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Joanna Van Gansen (Senior Director of Product Management, Unity Technologies)
Khaled Abdel Rahman (Director of Technical Product Management, Unity Technologies)
Location: Room 3001, West Hall
Date: Monday, March 21
Time: 4:40 pm - 5:10 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!
Format: Sponsor Developer Summit
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: Yes
Unity launched a new unified platform last year called Unity Gaming Services, dedicated towards allowing studios to better build, launch, and operate multiplayer games.
The goal is to take care of the mechanics behind the scenes, so studios can focus on the fun.
We'll dive into the core problems we hear from studios across the industry, post-COVID trends we expect to see, and how Unity's plans help customers stay ahead of the curve.
Attendees will come away from this talk with a better understanding of the tools available to them for multiplayer game development at Unity.
Plus, they'll learn how they can bundle the solutions for different multiplayer game types.
This is for developers interested in building a multiplayer game – whether they're new to the category or veterans. A level of understanding of the different multiplayer game concepts will be useful but not required.