Florent Maurin (Creative Director, The Pixel Hunt)
Pass Type:
All Access Pass, Core Pass
Topic:
Production & Team Leadership
Format:
Lecture
Vault Recording: TBD
Audience Level: All
I uploaded a rough envisioned outline of my talk to try and make what I have in mind clearer. This is still a WIP as I'm waiting to hear back from my mentor. In 2018, pumped by the success of their first game, Bury me, my Love, Florent and his team start working on a second project called The Wreck. They have money, experience, confidence and a great idea to toy with. Things look bright. But after a year, the vertical slice the team worked so hard on… pretty much sucks. How did things come to this? What went wrong? And more importantly: is it still possible to stop The Wreck from ending… in a wreck? In this talk, Florent explains how success can sometimes have negative consequences, how easy it is to rush in the wrong direction, how hard it can be to steer away from it, and how, sometimes, what you really need is a series of kicks in the butt.
Takeaway
- How to recognize the signals that tell you something is wrong with the project you're leading
- How to climb down from your pedestal and face your flaws and limitations
- How to come up with solution that will hopefully save the project without hurting the team's well-being
Intended Audience
Creative directors, wannabee creative directors, people who are annoyed by how unsufferable their creative director is but don't really know how to tell them.