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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

How We Almost Wrecked Our Second Game, 'The Wreck'

Florent Maurin  (Creative Director, The Pixel Hunt)

Location: Room 2014, West Hall

Date: Friday, March 24

Time: 11:30 am - 12:00 pm

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Lecture

Vault Recording: Video

Audience Level: All

In 2018, pumped by the success of their first game, Bury me, my Love, Florent Maurin and his team start working on a second project called The Wreck. They had money, experience, confidence, and a great idea to toy with. Things looked bright. But after a year, the vertical slice the team worked so hard on… pretty much sucks.

How did it come to this? What went wrong? And, more importantly: Is it still possible to stop The Wreck from ending… in a wreck?

In this session, Florent explains how success can sometimes have negative consequences, how easy it is to rush in the wrong direction, how hard it can be to steer away from it, and how, sometimes, what you really need is a series of kicks in the butt.

Takeaway

Attendees will learn: how to recognize the signals that indicate something is wrong with a project, how to climb down from your pedestal and face your flaws and limitations, and how to devise a solution that will hopefully save the project without hurting the team's well being

Intended Audience

This is for current and prospective creative directors... as well as people who are annoyed by how insufferable their creative directors are but don't really know how to tell them.