Florent Maurin (Creative Director, The Pixel Hunt)
Location: Room 2014, West Hall
Date: Friday, March 24
Time: 11:30 am - 12:00 pm
Pass Type:
All Access Pass, Core Pass
Topic:
Production & Team Leadership
Format:
Lecture
Vault Recording: Video
Audience Level: All
In 2018, pumped by the success of their first game, Bury me, my Love, Florent Maurin and his team start working on a second project called The Wreck. They had money, experience, confidence, and a great idea to toy with. Things looked bright. But after a year, the vertical slice the team worked so hard on… pretty much sucks.
How did it come to this? What went wrong? And, more importantly: Is it still possible to stop The Wreck from ending… in a wreck?
In this session, Florent explains how success can sometimes have negative consequences, how easy it is to rush in the wrong direction, how hard it can be to steer away from it, and how, sometimes, what you really need is a series of kicks in the butt.
Takeaway
Attendees will learn: how to recognize the signals that indicate something is wrong with a project, how to climb down from your pedestal and face your flaws and limitations, and how to devise a solution that will hopefully save the project without hurting the team's well being
Intended Audience
This is for current and prospective creative directors... as well as people who are annoyed by how insufferable their creative directors are but don't really know how to tell them.