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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Hunting with Hits: Tempo-Slaying Monsters in 'Harmony'

Chase Bethea  (Composer, Chase Bethea)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Design

Format: Lecture

Vault Recording: TBD

Audience Level: Intermediate

When it comes to rhythm games, pushing momentum is always the focus of progression. The challenge is defining a fresh, direct and correct approach to the composition, while being cognizant of battle design limitations.

This talk demonstrates the creation and implementation of an interactive score for a Hunting RPG with rhythm combat mechanics. It's a conspectus of the composer's musical vision for the game, and a deeper comprehension of some technical attributes. Exhibition of workflow, adding and modifying content as well as gameplay context in correlation to how it immerses the player.

Takeaway

Attendees will learn how to overcome some challenges to build an interactive score for a rhythmic combat RPG mechanics and learn techniques that build buoyancy and keep the player engaged. Attendees will also understand the constant challenges, discipline and initiative it takes to iterate and test your own work before seeking final approval on a very small indie team.