Chase Bethea (Composer, Independent)
Location: Room 3006, West Hall
Date: Friday, March 24
Time: 11:30 am - 12:00 pm
Pass Type:
All Access Pass, Core Pass, Audio Pass
Topic:
Audio, Design
Format:
Lecture
Vault Recording: Video
Audience Level: Intermediate
When it comes to rhythm games, pushing momentum is always the focus of progression. The challenge is defining a fresh, direct and correct approach to the composition, while being cognizant of battle design limitations.
This talk demonstrates the creation and implementation of an interactive score for a Hunting RPG with rhythm combat mechanics. It's a conspectus of the composer's musical vision for the game, and a deeper comprehension of some technical attributes. Exhibition of workflow, adding and modifying content as well as gameplay context in correlation to how it immerses the player.
Takeaway
Attendees will learn how to overcome some challenges to build an interactive score for a rhythmic combat RPG mechanics and learn techniques that build buoyancy and keep the player engaged. Attendees will also understand the constant challenges, discipline and initiative it takes to iterate and test your own work before seeking final approval on a very small indie team.