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Hyper Crash Course in Game Art (Presented by Rollic)

İnci Alper  (Creative Director , Rollic)

Date: Thursday, August 6

Time: 7:00am - 7:30am

Pass Type: Conference Pass, Discovery Pass - Get your pass now!

Topic: Design, Visual Arts

Format: Sponsored Session

Vault Recording: TBD

Audience Level: All

What are the principles of art and design that can improve your game and bring better KPI’s. Why minimalist design approach is so common in hyper-casual? What is the difference between hyper-casual and casual games in terms of game art.

Takeaway

Though it is easy to play the hyper-casual games, it is not as easy to create one. Game Art takes a big portion of the creation process of an hyper-casual game especially when combined with the right mechanics. Design principles help game artists to create consistency while being able to keep the design simple and efficient.

Intended Audience

Indie developers, game artists and anyone interested in game arts is welcome.