GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

I Can't Hear You: Considering Deaf Gamers

Karen Stevens (Accessibility Lead, EA Sports)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Advocacy

Format: Session

Vault Recording: TBD

Audience Level: All

As a deaf game developer and the EA Sports Accessibility Lead, Karen Stevens will give a practical presentation to demonstrate best practices in creating games that the deaf and hard-of-hearing can still play fully. Some of the topics covered (with concrete examples and suggestions for best practice) will include captioning and subtitles (and the difference between the two), alternate cues, audio channels, and more.

Takeaway

There are many simple changes that can make a big impact to deaf gamers. Attendees will leave with improved awareness and understanding of support needs for those with hearing issues.

Intended Audience

Designers, producers, or anyone interested in learning more about supporting deaf gamers. Accessibility should be considered at every step of the development process, involving a wide variety of people along the way.