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I Can't Hear You: Considering Deaf Gamers

Karen Stevens (Accessibility Lead, EA Sports)

Location: Room 202, South Hall

Date: Wednesday, March 20

Time: 10:30am - 11:00am

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Advocacy

Format: Session

Vault Recording: Video

Audience Level: All

As a deaf game developer and the EA Sports Accessibility Lead, Karen Stevens will give a practical presentation to demonstrate best practices in creating games that the deaf and hard-of-hearing can still play fully. Some of the topics covered (with concrete examples and suggestions for best practice) will include captioning and subtitles (and the difference between the two), alternate cues, audio channels, and more.

Takeaway

There are many simple changes that can make a big impact to deaf gamers. Attendees will leave with improved awareness and understanding of support needs for those with hearing issues.

Intended Audience

Designers, producers, or anyone interested in learning more about supporting deaf gamers. Accessibility should be considered at every step of the development process, involving a wide variety of people along the way.