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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

I Know What You Did Last 'Somerville'

Jay Steen  (Tech Director, SweejTech)

Matteo Cerquone  (Audio Director, Jumpship)

Location: Room 3002, West Hall

Date: Wednesday, March 20

Time: 9:00 am - 10:00 am

Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: Video

Audience Level: All

In this talk, Somerville's Audio Director and Audio Programmer discuss the creative and technical challenges of the game's sound and how they overcame them. They cover the cinematic, storytelling mix and creating Somerville's brooding sonic atmosphere, how the alien elements of the game's sound were created and implemented, how sound was used to ground the player in an interactable environment, and how its otherworldly soundtrack brought the experience together.

Takeaway

Attendees will come away with a greater appreciation for how to empower sound designers to create mix moments for a story-driven game, how to design and mix sound for a highly cinematic camera with an always-controllable character, and some good practices to use when you Wwise up Unity.

Intended Audience

This is for sound designers, technical sound designers, and audio programmers; those working on games with cinematic or narrative elements; people using Wwise with Unity; anyone interested in the challenges of developing game audio on a small team with big ambition.



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