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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

I Know What You Did Last 'Somerville'

Jay Steen  (Tech Director, SweejTech)

Matteo Cerquone  (Audio Director, Jumpship)

Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: TBD

Audience Level: All

In this talk, Somerville's Audio Director and Audio Programmer discuss the creative and technical challenges of the game's sound and how they overcame them. They will cover the cinematic, storytelling mix and creating Somerville's brooding sonic atmosphere; how the alien elements of the game's sound were created and implemented; and how sound was used to ground the player in an interactable environment.

Takeaway

Attendees will come away with a greater appreciation for how to empower sound designers to create mix moments for a story-driven game, how to design and mix sound for a highly cinematic camera with an always-controllable character, and some good practices to use when you Wwise up Unity

Intended Audience

Sound designers, technical sound designers and audio programmers; those working on games with cinematic or narrative elements; people using Wwise with Unity; anyone interested in the challenges of developing game audio on a small team with big ambition.



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