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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Mark Stuart (Design Director, Insomniac Games)
Pass Type: All Access Pass, Core Pass
Vault Recording: TBD
Audience Level: All
Mark Stuart, Design Director at Insomniac Games, discusses the importance of analytical reception to feedback—highlighting key traps that designers often fall into, while illustrating with examples from his career. This will culminate with helpful practices for properly assessing feedback and getting the most out of what you don't want to hear.
Attendees will explore the psychological effects of cognitive dissonance when faced with feedback. Mark will dive into four common forms of self-justification when faced with feedback, looking at past examples from his career though hindsight and offering practices to escape these traps.
This is for Mission, System and Level designers—from those starting out their career to those who could use a reminder of the value of being wrong.