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Imagination Mobile Hardware Ray-Tracing (Global Illumination) in Open 3D Engine (Presented by Imagination Technologies)

Omar Zohdi  (Technical Eco System Manager, Imagination Technologies)

Alekos Caporali  (Graphics Technical Artist, Imagination Technologies)

Jonny Galloway  (Senior Design Technologist, Amazon)

Anton Michels  (senior graphics engineer, Amazon)

Location: Room 2009, West Hall

Date: Wednesday, March 23

Time: 3:30 pm - 4:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!

Topic: Design

Format: Sponsored Session

Viewing Experience: In-Person

Vault Recording: Not Recorded

Audience Level: Prefer not to say

Imagination Technologies

This talk focuses on sharing Imagination's experiences getting started with the Open 3D engine (O3DE) - (fully open-source, modular, cross-platform engine created by Amazon and currently managed by the Linux Foundation. It will delve deep into the key aspects and challenges Imagination faced building its "Buongiorno" ray traced global illumination demo, which was built from the ground up using the engine's editor and powered by O3DE's Atom Renderer. It will also discuss how Imagination brought hardware ray tracing to its mobile GPUs.


• Get acquainted with Open 3D Engine (O3DE) and introduced to several of its features like Ray Traced Global Illumination, Asset Pipeline, and more.
• Learn about the upcoming features in the pipeline for O3DE.
• Learn more about Imagination's efforts to bring Ray Tracing to Mobile.

Intended Audience

Game Developers, Designers and Artists, Interested in Developing for Desktop or Mobile using an Open-Source 3D Engine.