View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
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Omar Zohdi (Technical Eco System Manager, Imagination Technologies)
Alekos Caporali (Graphics Technical Artist, Imagination Technologies)
Jonny Galloway (Senior Design Technologist, Amazon)
Anton Michels (senior graphics engineer, Amazon)
Location: Room 2009, West Hall
Date: Wednesday, March 23
Time: 3:30 pm - 4:30 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!
Topic: Design
Format: Sponsored Session
Viewing Experience: In-Person
Vault Recording: Not Recorded
Audience Level: Prefer not to say
This talk focuses on sharing Imagination's experiences getting started with the Open 3D engine (O3DE) - (fully open-source, modular, cross-platform engine created by Amazon and currently managed by the Linux Foundation. It will delve deep into the key aspects and challenges Imagination faced building its "Buongiorno" ray traced global illumination demo, which was built from the ground up using the engine's editor and powered by O3DE's Atom Renderer. It will also discuss how Imagination brought hardware ray tracing to its mobile GPUs.
• Get acquainted with Open 3D Engine (O3DE) and introduced to several of its features like Ray Traced Global Illumination, Asset Pipeline, and more.
• Learn about the upcoming features in the pipeline for O3DE.
• Learn more about Imagination's efforts to bring Ray Tracing to Mobile.
Game Developers, Designers and Artists, Interested in Developing for Desktop or Mobile using an Open-Source 3D Engine.