Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Date: Wednesday, July 21
Time: 8:30am - 9:30am
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio, Design
Vault Recording: Video
Audience Level: N/A: I prefer to present live on-site but I am open to delivering a virtual presentation
Writing music for a story-driven, open-world RPG with a branching storyline is a gargantuan task. In this talk, CD Projekt Red's Music Director / Composer Marcin Przybyłowicz and Senior Composer P.T. Adamczyk share creative musical approaches they used in scoring one of the biggest games of 2020.
Composers share techniques used to musically bring a huge modern metropoly to life without losing sight of the narrative and protagonist's personal story. Moreover, they explain how they maneuver the score around hundreds of emitters pumping diegetic music and how those two worlds merge.
The talk is for all professionals or soon-to-be-professionals who work closely with the music departments: composers, music directors, music implementers, audio leads, creative directors, game directors, audio programmers, sound designers, quest designers and cinematic designers.