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Implementing Accessibility Across a Studio: Year One

Cari Watterton  (Senior Designer of Accessibility, Rebellion)

Location: Room 2001, West Hall

Date: Thursday, March 23

Time: 4:00 pm - 5:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Design

Format: Lecture

Vault Recording: Video

Audience Level: All

Accessibility is a growing topic in video games, as more people are recognizing the diversity of player bases and the unintentional barriers in game titles. But what can the industry do to approach accessibility holistically?

Rebellion took a step forward in accessibility when it became one of the first UK studios to hire a dedicated, in-house accessibility specialist.

This talk looks at the evolution of Rebellion's accessibility initiative over the past year, covering education, practices, and advocacy. Cari Watterton, Senior Designer of Accessibility at Rebellion, will also provide practical examples from the past year, and the impact on the studio and the content it creates.


Attendees will gain an understanding of the holistic accessibility approach Rebellion has adopted and its impact. They will be shown practical examples of these processes and be given advice on how they could be applied to any studio.

Intended Audience

This is for anyone, from any discipline or experience level, regardless of their knowledge of accessibility.