GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Improving Design on 'Dauntless' through Community Engagement

Kristen Schanche  (Gameplay Designer, Phoenix Labs)

Location: Room 3016, West Hall

Date: Thursday, March 24

Time: 2:00 pm - 2:30 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Design

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: No

Kristen has interacted extensively with game communities in her time as a developer. In this talk, she will discuss the opportunities and challenges of interacting directly with players as a designer. She will cover how to get involved, the benefits that a designer can get from their players being a part of the conversation, and the risks of the process. Through this, you'll become better at reading your player's needs, improving your own designs, and turning community members into advocates for your game.

Takeaway

Attendees will come away with a better understanding of how to improve their game design through engaging with players. They'll learn tips to help manage the unfiltered feedback that can come from interacting with the community and a better understanding of the ways they can turn that feedback into improved game quality. Attendees will also come away knowing what opportunities and risks that listening directly to their community can present.

Intended Audience

This presentation is for anyone who wants to engage more directly with their players. Developers of any discipline, design or otherwise, who haven't yet had the courage to speak directly to players, or want to know how to turn player interaction into actionable work.