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Improving Design on 'Dauntless' through Community Engagement

Kristen Schanche  (Gameplay Designer, Phoenix Labs)

Location: Room 3016, West Hall

Date: Thursday, March 24

Time: 2:00 pm - 2:30 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Design

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: No

Kristen has interacted extensively with game communities in her time as a developer. In this talk, she will discuss the opportunities and challenges of interacting directly with players as a designer. She will cover how to get involved, the benefits that a designer can get from their players being a part of the conversation, and the risks of the process. Through this, you'll become better at reading your player's needs, improving your own designs, and turning community members into advocates for your game.


Attendees will come away with a better understanding of how to improve their game design through engaging with players. They'll learn tips to help manage the unfiltered feedback that can come from interacting with the community and a better understanding of the ways they can turn that feedback into improved game quality. Attendees will also come away knowing what opportunities and risks that listening directly to their community can present.

Intended Audience

This presentation is for anyone who wants to engage more directly with their players. Developers of any discipline, design or otherwise, who haven't yet had the courage to speak directly to players, or want to know how to turn player interaction into actionable work.