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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Improving Game Credits at Your Studio

Katie Golden  (Senior Product Manager, Riot Games)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Lecture

Vault Recording: TBD

Audience Level: All

Game accreditation is a pain point for the games industry, but what can someone actually do about it?

This lecture presents frameworks for credit development, code, implementation, and policy that the IGDA Game Credits SIG volunteers have discussed, vetted, and can describe have worked at other studios.

Takeaway

Attendees will be armed with a plan and action items they can take back to their studios to open informed discussions about their studios game accreditation policies. Additionally, they will be pointed to policy, design, and coding resources to help kick off development.

Intended Audience

This is for anyone interested in influencing their internal company accreditation policy that do not feel like they understand the problem sets—though all will be able to benefit from this conversation.