Sergio Alapont (Staff Software Engineer, Arm)
Location: Room 2024, West Hall
Date: Wednesday, March 22
Time: 11:30 am - 12:00 pm
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic:
Programming
Format:
Sponsored Session
Vault Recording: Not Recorded
Audience Level: Intermediate
Variable Rate Shading (VRS) is a relatively new technology that enables finer control over fragment and pixel shading rates. VRS is a is a set of techniques that allow developers to exchange quality for performance where this is critically needed.
This talk will introduce the Variable Rate Shading support present in Arm's Valhall 4th gen family of GPUs, which includes Immortalis-G715. Through this session, attendees will gain insight into findings and best practices that will help developers attain the best possible performance on mobile devices.
Takeaway
Attendees will learn how to use variable rate shading in their games and learn best practices for implementing it in their projects.
Intended Audience
This talk is for game developers and programmers working on mobile interested in optimizing their games for performance.