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GDC + VRDC 2019 Session Scheduler

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Improving Temporal Antialiasing with Adaptive Ray Tracing (Presented by NVIDIA)

Adam Marrs (Senior Graphics Engineer, NVIDIA)

Location: Room 205, South Hall

Date: Friday, March 22

Time: 11:30am - 12:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: Video

Audience Level: All

We discuss a pragmatic approach to real-time supersampling that extends common temporal antialiasing techniques with adaptive ray tracing. We have integrated our solution into Unreal Engine 4, and demonstrate how it removes the blurring and ghosting artifacts associated with standard temporal antialiasing, achieves quality approaching 16x supersampling, and operates within a 16ms frame budget.

Takeaway

Attendees will learn how to add next generation antialiasing to their game engine by improving TAA with adaptive real-time ray tracing.

Intended Audience

Graphics Programmers