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GDC + VRDC 2019 Session Scheduler

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In the Long Run

Raph Koster (Game designer, Independent)

Brie Code (CEO, Creative Director, TRU LUV)

JC Lau (Technical Producer, Harebrained Schemes)

Henrik Jonsson (Executive Producer, Goodbye Kansas)

Osama Dorias (Senior Game Designer, WB Games Montreal)

Location: Room 3016, West Hall

Date: Friday, March 22

Time: 1:30pm - 2:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo - Get your pass now!

Topic: Game Career Seminar

Format: Session

Vault Recording: Video

Audience Level: All

Game development is more than the mere developing of games. The industry is still young, and sometimes immature. As individuals, developers can be fragile and frail, sometimes more enthusiastic than realistic. They build circles of trust out of necessity among family and friends, but can't always think further than the next project. This session will talk a bit about the long term perspective, "the long run", about a full (and long) life in game development. The speaker will discuss how developers as individuals, as companies and as a community, can support and encourage life-long careers in game development.

Takeaway

The talk aims to discuss how to manage a full career in games, to convey the perspective of time, and respect for oneself and others. The goal of the panel is to imbue a sense of calm and perspective to your otherwise very hectic, short-sighted lives in game development.

Intended Audience

People who have broken into a career in game development but are apprehensive about the future of such a career. No prerequisite knowledge required.