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Inclusive Gaming AI: Red Teaming for Accessibility and Disability

Brannon Zahand  (Senior Gaming Accessibility Technical Program Manager, Microsoft)

Location: Room 3005, West Hall

Date: Thursday, March 20

Time: 11:00 am - 12:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Advocacy

Format: Lecture

Vault Recording: Video

Audience Level: All

Artificial Intelligence (AI) has the potential to improve gaming for everyone. This is especially true for those of us in the gaming and disability community. However, without proper design, development, and testing of AI gaming experiences, it can create new barriers for gamers with disabilities. Unfortunately, applying traditional techniques for developing and testing accessible content is not sufficient in these cases. As such, this talk will discuss how designers, testers, and accessibility subject matter experts can utilize red teaming to create inclusive AI experiences in games and gaming services. It will discuss what red teaming is, why it is extra important when it comes to creating accessible and enjoyable experiences for gamers with disabilities, numerous strategies to prevent and catch a myriad of issues that could impact them, and how to engage the gaming and disability community to help you validate such experiences.

Takeaway

Attendees will learn what red teaming is, why it is especially important when it comes to accessible gaming AI experiences, strategies to catch common and costly issues, and the best ways to engage the disability community to ensure these experiences are as delightfully inclusive as possible.

Intended Audience

Designers, engineers, testers, and accessibility subject matter experts working with AI in games.



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