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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

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  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

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Inclusive Leadership @ Xbox Game Studios (Presented by Xbox Game Studios)

Fiona Cherbak  (Talent Program Manager, Xbox Game Studios)

Mary McGuane  (Studio General Manager, Xbox Game Studios)

Kate Rayner  (Technical Director, The Coalition)

Shannon Loftis  (Vice President and Studio Manager, World’s Edge)

Helen Chiang  (Corporate Vice President, Minecraft Franchise)

Kim Swift  (Senior Director of Cloud Gaming, Xbox Game Studios Publishing)

Bonnie Ross  (Corporate Vice President, 343 Industries)

Location: Virtual GDC Platform

Date: Thursday, March 24

Time: 11:30 am - 12:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!

Topic: Game Career Development

Format: Sponsored Session

Viewing Experience: Virtual

Vault Recording: Not Recorded

Audience Level: Yes

Xbox Game Studios

Join our esteemed panel of team and tech leaders at Xbox Game Studios, as they share their career journeys and lived experiences at Xbox during the upcoming Game Developers Conference. Our session includes Mary McGuane, studio general manager for Obsidian, Double Fine and InXile; Kate Rayner, head of technology for The Coalition; Shannon Loftis, studio head for World's Edge; Helen Chiang, corporate vice president, Minecraft franchise; Kim Swift, senior director of Cloud Gaming at Xbox Game Studios Publishing; and Bonnie Ross, corporate vice president and head of 343 Industries. This powerhouse line-up will share their unique perspectives on the evolution of game development teams, and what is expected on the horizon, as we navigate dynamic shifts in business culture, inclusive hiring and community support across our Xbox Game Studios teams. Session moderated by Fiona Cherbak, talent program manager for Xbox Game Studios. Live moderated chat during session broadcast, plus ASL interpreters.


This is a close-up opportunity to hear first-hand stories and experiences from our diverse set of Xbox Game Studios leaders, as they share their best practices, personal perspectives and lessons learned as team and studio leaders.

Intended Audience

This session is intended for all audience members interested in learning more about the inclusive culture, leadership and talent development at Xbox Game Studios, from early-in-career to seasoned game professionals.