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Building AI Assistants to Help a Gamer’s Journey (Presented by NVIDIA)

Anjul Patney  (Senior Manager, AI for Games, NVIDIA)

Ambrish Dantrey  (Senior Manager, AI for Games, NVIDIA)

Location: Room 3009, West Hall

Date: Thursday, March 20

Time: 3:30 pm - 4:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Programming

Format: Sponsored Session

Vault Recording: TBD

Audience Level: All

Nvidia

Today’s games offer vast universes to explore and intricate mechanics to challenge even the most dedicated gamer. Many gamers spend hours scouring the internet for assistance to learn and master their favorite titles, whose immense knowledge spans millions of guides and countless words. Vision-enabled generative AI assistants can put game knowledge at players’ fingertips. Simply ask a question about the game, and the AI assistant provides context-aware answers. In this session, learn how NVIDIA combines ACE AI models and game data to create assistants for games. Find out how to customize and use this technology directly in a game project, giving life to an integrated assistant that'll help smooth the gamer’s journey through the game world.

Takeaway

Attendees will hear about distilling game knowledge into an LLM-RAG workflow. They’ll learn about the models and methods used for voice I/O and for extracting contextual information from the screen. They'll also learn about implementation best-practices to ensure an efficient, engaging assistant. The presentation will also show developers how they can use these modules in their own projects. It will also show how to make the AI assistant work better with the game engine without slowing down.

Intended Audience

Game developers and designers; Programmers; Producers; Community Managers.



Connecting the Global Game Development Community