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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Independent Games Summit: 30 Marketing Mistakes in 30 Minutes

Chris Zukowski  (Creative Director, How To Market A Game)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Vault Recording: TBD

Audience Level: Intermediate

A mistake is just a lesson you haven't learned yet.

Releasing a game on Steam is a long journey full of lessons to be learned—that can cost you sales, and hurt your reputation with your community and business partners.

In this talk Chris Zukowski, Creative Director at How To Market A Game, will outline the most common and easily avoidable mistakes so game developers can be more confident in their launch. Get ready for an actionable talk full of examples from real developers and data from thousands of Steam page launches.

Making a game is hard enough, let's not make any easily avoidable mistakes.

Takeaway

At the end of this talk you will have a clear, actionable list of things to avoid when launching your Steam game. You will be able to anticipate potential marketing hazards, prepare the right materials at the right time, and you will see clear examples from the indies that came before you. Making a game is hard enough, let's not make any easily avoidable mistakes.

Intended Audience

This talk is for independent developers launching a game on PC, especially Steam. The mistakes I outline in this talk can help indies at any stage of their development or at any scale. It has tips for first-time developers who are working with a publisher and established developers who are self-published. It is also useful if you are doing a traditional launch or if you are going early access.