View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Rez Graham (Creative / Technical Director, Independent)
Location: Room 2005, West Hall
Date: Monday, March 18
Time: 2:10 pm - 2:40 pm
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass - Get your pass now!
Topic: Independent Games
Vault Recording: Video
Audience Level: All
There are a nearly endless set of engines to choose from out from massive AAA behemoths like Unreal to much smaller engines like Godot or even RenPy. Each of these engines offers a starting point, but they all come at a cost. Some of that cost is financial, but much of the cost is in the form of constraints on the game design or even the technical feasibility of a project. The alternative is to build an engine from scratch, which is often seen as completely untenable.
This session will discuss when and why one might consider building their own game engine. It will walk through the various considerations and break down the cost/benefit analysis. Attendees will gain a value insight into what it would really take to build something simple and usable.
Attendees will learn how to get started making a game engine, why they'd want to do it, and several shortcuts for getting it done quickly. They will also learn when it's appropriate to consider making their own engine and when it's not.
Indie game devs who keep hitting a wall with the current set of available engines. If you find yourself constantly fighting the engine to make you game, this talk is for you.