GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Independent Games Summit: A Game from a GIF: How 'Button City' Was Made

Ryan Woodward  (Co-Founder & Programmer & Writer, Subliminal)

Shandiin Woodward  (Co-Founder & Art Director & Story, Subliminal)

Location: Room 3007, West Hall

Date: Tuesday, March 22

Time: 2:10 pm - 2:40 pm

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass - Get your pass now!

Topic: Independent Games

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: No

After an idea starts to gain traction online from twitter gifs and art posts how do you design the game around it? In this talk the developers of Button City go through their process from the initial post to releasing a multiplatform game. They will go over the pros and cons of creating via visuals first methodology and the problem solving that was required to make a full game. Developers will give insight on how the game scaled from a simple 5 minute game to a 10 hour gaming experience along with how they were able to craft a vision that stuck through development.


Attendees will get insight on the design process of Button City and the pros and cons of designing starting from social media.

Intended Audience

The target audience is anyone who is wanting to test a game idea on social media and how to grow it to a full game.