Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Ian Hamilton (Accessibility Specialist, IHDC)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Vault Recording: TBD
Audience Level: N/A: I would like to deliver a virtual presentation only
Accessibility is a fast-moving field, with frequent innovation and shifting player expectations, but tackling it when you're a small indie can be daunting, feeling like it's the domain of developers with huge budgets to spare. Yet throughout game development's history, small indies have always been - and still are - drivers of accessibility innovation and implementation. This talk will give you practical tips and examples of techniques you can use to ensure as many people as possible are able to have the kind of experience you imagined, without breaking the bank. And sometimes even for free.
An understanding of what accessibility is, what it matters, and what the core principles and most complained about barriers are. Practical low-budget tips and techniques for optimising who is able to play, including examples of indies already doing great things.
Any developer with an interest in accessibility and broadening audiences, particularly those working to tight budgets. No pre-requisite knowledge required.