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Matthew Brelsford (Senior Developer, Giant Light Studios, LLC)
Location: Room 2002, West Hall
Date: Tuesday, March 22
Time: 3:00 pm - 3:30 pm
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass - Get your pass now!
Topic: Independent Games
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: No
As a programmer with limited artistic ability, Matt spent years struggling to create or find art that worked for his games. Over the past decade he has developed an approach that allows him to reliably create assets that are beautiful, functional, cost effective, and conducive to rapid development and iteration. In this talk, he will identify a number of common problems that exist in game art made by non-artists, provide solutions to fix those problems, and share some of his best methods for creating game art that anyone can implement, and require only simple shapes, color palette generators, and basic compositing/post processing effects.
Attendees will learn how to avoid some of the most common pitfalls in game art creation, and how to make use of primitive shapes, pick colors, and employ post processing effects to create beautiful assets with little or no art experience or skill.
This presentation is for anyone who struggles to make game art and is tired of looking for asset packs that always seem to fall short or limit them in some way. The techniques described are specifically designed to require no art skill or experience.