GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of GDC sessions by time, pass type, topic, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live.

If you've registered for GDC, you can use the same login credentials for your Session Scheduler account. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Independent Games Summit: 'Ape Out' Post-Mortem: Vibe-First Design

Gabe Cuzzillo (Developer, Gorilla Loves Co.)

Location: Room 2005, West Hall

Date: Tuesday, March 17

Time: 1:20pm - 1:50pm

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Independent Games Summit Pass - Get your pass now!

Topic: Independent Games

Format: Session

Vault Recording: TBD

Audience Level: All

Gabe Cuzzillo breaks down the process of designing every element of Ape Out, from the font to the procedural level-design, to the way the camera moves, in an emotionally and aesthetically complementary way. Discover the minutiae that together define the emotional impact of the game.

Takeaway

Attendees gain an understanding of the design process that guided Ape Out, and gain a conceptual framework for creating more aesthetically harmonious games.

Intended Audience

Designers and people interested in the aesthetics of game design