Noah Seymour (Game Design, Sbug Games)
Location: Room 2005, West Hall
Date: Monday, March 20
Time: 1:20 pm - 1:50 pm
All Access Pass, Summits Pass, Independent Games Summit Pass
Vault Recording: Video
Audience Level: All
Webbed is an Australian-made platformer game about a cute little spider who swings her way through four distinct zones—all themed around different insects and play styles.
In this talk, Noah Seymour, co-developer and level designer of Webbed, will be discussing how they tackle the daunting process of creating something from nothing. They will do this by covering how their history as a painter helped them create the world of Webbed, while going through the reliable steps they use to learn any creative medium, as well as the structure they use to build upon an idea while keeping focused on their goal.
Attendees will gain insight into a different approach to level design, the common threads between creative mediums, and how Webbed grew from a fly-catching toy to an exciting world to explore.
This is mainly for indie developers and level designers from small teams who are interested in a different method of approaching level design, as well as artists looking to try out game design.