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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Independent Games Summit: Building the World of 'Webbed': A Painter's Approach to Level Design

Noah Seymour  (Game Design, Sbug Games)

Location: Room 2005, West Hall

Date: Monday, March 20

Time: 1:20 pm - 1:50 pm

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Vault Recording: Video

Audience Level: All

Webbed is an Australian-made platformer game about a cute little spider who swings her way through four distinct zones—all themed around different insects and play styles.

In this talk, Noah Seymour, co-developer and level designer of Webbed, will be discussing how they tackle the daunting process of creating something from nothing. They will do this by covering how their history as a painter helped them create the world of Webbed, while going through the reliable steps they use to learn any creative medium, as well as the structure they use to build upon an idea while keeping focused on their goal.

Takeaway

Attendees will gain insight into a different approach to level design, the common threads between creative mediums, and how Webbed grew from a fly-catching toy to an exciting world to explore.

Intended Audience

This is mainly for indie developers and level designers from small teams who are interested in a different method of approaching level design, as well as artists looking to try out game design.