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John Austin (Founder, Pontoco)
Location: Room 2009, West Hall
Date: Monday, March 18
Time: 4:40 pm - 5:10 pm
Pass Type: All Access Pass, Indie Games Summit Pass, Summits Pass - Get your pass now!
Topic: Independent Games
Vault Recording: Video
Audience Level: All
You've probably heard this debate before. It's a common belief that challenge and approachability are incompatible – that making a game more challenging inherently makes a game less approachable. And yet, we *can* have both! In fact, many recent indie hits are successful precisely because they thread this needle.
In this talk, John Austin will break this problem down on a (not too) theoretical level and build a framework we can use to talk about difficulty in games. In the second half, he will explore concrete strategies and case studies from recent indie games that we can leverage to adjust approachability in our games – without compromising on challenge or the inherent vision of the game.
Attendees will take away a framework for thinking about difficulty and approachability in game design, as well as a set of strategies for building approachable games without compromising on challenge.
This is an entry-level talk intended for anyone interested in game design within the scope of indie game development.