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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Independent Games Summit: 'Club Picocho': Developing Small Games As an Inexperienced Community

Cesar Dominguez Garza  (Developer, Independent)

Antonio Uribe Prado  (Developer, Independent)

Date: Monday, July 19

Time: 10:50am - 11:20am

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Vault Recording: Video

Audience Level: I acknowledge GDC 2021 is an all-digital event and commit to participating virtually.

In the mid of the 2020 pandemic the Club Picocho was created to demonstrate that games could be made in México amidst the struggles we live in. After a year of making a game each month we want to share the lessons that helped new and old developers from the club, and what other good things came out of the more than 50 games made.

Takeaway

Attendees will be provided with examples of how to use prototyping tools and gamedev communities to support and empower each other as professional developers.

Intended Audience

Leaders and organizers of game dev communities and events, developers struggling to finish their projects, and members of underrepresented communities struggling to find people to collaborate with.