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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Independent Games Summit: Connection Over Purrfection: A 'Calico' Postmortem

Kells Tate  (CEO, Peachy Keen Games)

Location: Room 2005, West Hall

Date: Monday, March 18

Time: 4:40 pm - 5:10 pm

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass - Get your pass now!

Topic: Independent Games

Format: Session

Vault Recording: Video

Audience Level: All

Despite a failed first Kickstarter, a very tiny game budget, a duo making a game for the first time, and a global pandemic, Peachy Keen Games' debut game Calico outsold all expectations and even rose to top 10 best sellers on Switch's store front for a week at launch! But how did that happen? Cozy games are on the rise, but it's getting harder to stand out in the niche. Kells Tate will go over the story of what went into the success of a cozy game, and how to reach players as a small team by prioritizing emotional connection.

Takeaway

This talk is focused on the development of Calico. Attendees will learn the choices the Calico team made during development, including managing a Kickstarter, a simultaneous launch on multiple platforms, working with publishers and collaborators, as well as designing and marketing a cozy game.

Intended Audience

The audience for this talk is small independent studios, first time devs or cozy game creators. Additionally, anyone curious about the development of the game Calico by Peachy Keen Games.



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