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Independent Games Summit: Content-Ready Game Development

Matt Hackett  (Game Developer, Valadria)

Location: Room 2009, West Hall

Date: Monday, March 17

Time: 3:00 pm - 3:30 pm

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass - Get your pass now!

Track: Business & Marketing, Independent Games

Format: Lecture

Vault Recording: Video

Audience Level: Intermediate

Making great games isn’t enough anymore. For our games to be successful, we also need to spread the word about them. In 2025 that means creating content, especially for online stores and social media platforms.

To do this, we need loads of screenshots and video!

This talk discusses making changes directly to your game to ease this process. We’ll rapidly load up the exact content you need to capture, and make tools to generate screenshots from within your game. We’ll cover screenshot best practices (like when to show or hide UI elements) and videos too (like muting music but playing sound effects).

This process should be streamlined, so that we stay in the flow of work, retaining concentration and productivity. By the end of this talk you’ll be empowered to quickly generate any content you need, in any format or resolution. Let’s make screenshots and video easy to capture!


Takeaway

Attendees will learn how to make their game ready to crank out screenshots and video for stores, trailers, and content creation. You’ll learn to rapidly configure your game and capture exactly what you need, all while staying in the flow. Make developing and promoting your game easier and more fun!

Intended Audience

Developers who are interested in promoting (or helping to promote) their games on social media. Solo developers, those on small teams, and teams without dedicated community or marketing people will especially benefit from this talk.



Connecting the Global Game Development Community