Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Tim Repa-Davies (Games Lawyer, Sheridans)
Date: Tuesday, July 20
Time: 8:30am - 9:30am
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Vault Recording: Video
Audience Level: I acknowledge GDC 2021 is an all-digital event and commit to participating virtually.
For many indie devs getting a publishing contract is the Holy Grail. Publishers can provide much needed funding, production and marketing support, as well as providing access to a community of players for your game. However, any publishing agreement is by default likely to weigh in the publisher's favour.
In this session I look at those provisions that can sometimes be used by publishers to negatively impact a developer, and hopefully give you some confidence heading into a negotiation that it is ok to ask for certain clauses to be changed before you sign on the dotted line.
Attendees will learn that it is ok to negotiate their publishing contract. This presentation will look in-depth at what certain clauses (or the absence of certain clauses) will mean for developers, and what they should look for if they are given a contract by a publisher.
This presentation will be suitable for all attendees. No legal or knowledge of contract law is required.