Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
David Galindo (Game Designer, Vertigo Gaming Inc.)
Date: Monday, July 19
Time: 2:00pm - 2:30pm
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Vault Recording: Video
Audience Level: N/A: I would like to deliver a virtual presentation only
Not many indie games make trilogies out of their franchises, let alone having the third game rate the highest in its series. David Galindo steps through the process of making Cook, Serve, Delicious! a trilogy and how they were able to keep things fresh while also adjusting for a much more competitive space in the cooking genre, and tools they've learned going forward in making even more culinary classics.
Attendees will get a better understanding of how best to approach a game as a franchise, and potentially make several games out of it instead of just one, increasing revenue and rapidly creating a fanbase along with it.
Game designers, studio heads and those ready to dive in with their game titles whether it's the first or a sequel to their established games.