Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Sarah Scialli (Game Director, Tinted Stardust)
Date: Monday, July 19
Time: 3:20pm - 3:50pm
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Vault Recording: Video
Audience Level: I acknowledge GDC 2021 is an all-digital event and commit to participating virtually.
Each tool in the designer's toolbox can serve as a spark of inspiration for producers to power up their processes. Paper prototyping can live a new life inspiring an art pipeline. The user experience of exploring variations of dialogue can be playtested by a writer. Design pillars can hold up milestones and task tracking can be sculpted into a series of mechanics. Sarah Scialli, independent Game Director/Producer and virtual production Software Developer will share some ideas about how playful processes can keep a game's vision united across disciplines while letting creativity seep into all aspects of production.
Attendees will gain some tips and tricks to inspire new processes on their teams. They will be empowered to think creatively about ways to inject design principles into their own team workflows.
Producers working directly with developers, independent developers with project management responsibility and anyone who wants some inspiration for processes on their teams.